In comparison to previous, everything has been flattened and sharpened. It's welcoming in a climate where serious e-sports stuff is kind of normal. Plus, even at smaller screens and resolutions, the big wide font made everything at least readable, important text outside of its own box is outlined and visible at a glance, the skill names can be read - which I think is important to each ship's characterization. Even the face indicating the ship's mood has rounded edges and sparkles cutely. Elements are large, pop out, are smooth overall (but not SHARP), and I guess look kind of cute? Like, bubbly. There are rounded edges everywhere, and nearly every interactable element has bevel shading and soft, somewhat muted coloring. Compare the two dock status screens, which I guess kind of embodies the problem I have with most of most of the elements between the old UI and the current one.
Azur Lane is by no means a pinnacle of user interfacing or anything, but the old one had charm and got the job done enough. I guess I'll try to be more specific, but really it's mostly how I feel about the designs in comparison to themselves. Sorry if this is the wrong place to ask this sort of thing, but I didn't think my questions would need a thread of their own.
#How to insure e with tilde upgrade
I also intend to upgrade the 1660 Super to a 3060 Ti at a later date, provided one becomes available. The PSU I have is a Seasonic 650W Gold and I'm planning to run the i-5 with 32 GB DDR4-3200 RAM, a 1660 Super, 3 SSDs (1 M.2), 1 HDD, 4-ish case fans, and will most likely fill all of the USB ports with peripherals.I haven't installed a K type processor before and don't intend to overclock (despite the Z motherboard) do I need to manually set power settings in the motherboard BIOS in order for it to work at 'normal' speeds?.I recently obtained an i5-11600k and a Gigabyte Z590 UD AC to place it into.